New biometric solution uses human skeleton as authentication signature
30 July, 2013
category: Biometrics
New software from biometric specialist Extreme Reality captures full-body, 3D motion using a 2D camera. The result is a recognizable gait unique to each individual, which the company believes could be used as a biometric signature.
The Herzelia, Israel-based company has big plans for its patented 3D motion control software, making the software compatible with any device containing a standard 2D camera. A CNET report reveals that Extreme Reality’s motion software works by recognizing and tracking three dimensions of a person’s skeletal joints, then converting that joint movement into a continuous, dynamic motion, or gait.
While Extreme Reality’s software thinks outside the box, it is capturing the attention of a number of different vendors. In fact, some PC manufacturers like Samsung and NEC are incorporating Extreme Motion in some of their PC offerings while video game developers are doing the same with certain PC and tablet games.
According to Extreme Reality co-founder and CTO Dor Givon, Side-Kick Games’ Top Smash Tennis game will use Extreme Motion to enable players use full-body motion to simulate an actual tennis match. Pending success with vendors like Side-Kick, Givon believes that video game heavy-hitters like Sony and Nintendo may also adopt the technology.
Extreme Reality’s software may hold promise beyond the realm of entertainment, however, with the company now exploring its options in personal security solutions.
As with other biometric modalities, Extreme Reality’s software can generate a single, unique and accurate image for each individual. Moreover, the software operates in direct sunlight or lowlight conditions as well as accounts for motions that are unnatural or outside the normal range of motion for the human body.
See Extreme Reality’s Motion software in action here.